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doc_classes
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D3D12: Get rid of DXIL.dll!
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2024-07-11 17:56:45 +02:00 |
export
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Allow adding custom export platforms using scripts / GDExtension.
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2024-08-28 10:29:01 +03:00 |
README.md
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SCsub
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D3D12: Get rid of DXIL.dll!
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2024-07-11 17:56:45 +02:00 |
console_wrapper_windows.cpp
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[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
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2024-08-28 11:15:57 +03:00 |
crash_handler_windows.h
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_seh.cpp
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Add support for compiling with VS clang-cl toolset
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2024-08-28 13:30:44 -05:00 |
crash_handler_windows_signal.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
detect.py
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mingw: Only use `ar --thin` on supported versions
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2024-09-01 02:13:31 +08:00 |
display_server_windows.cpp
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Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
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2024-09-01 18:22:40 +03:00 |
display_server_windows.h
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Merge pull request #95665 from Hilderin/fix-drag-drop-between-window
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2024-08-22 00:10:35 +02:00 |
gl_manager_windows_angle.cpp
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Windows: Update ANGLE surface size when window is resized
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2024-07-16 17:01:42 +08:00 |
gl_manager_windows_angle.h
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Windows: Update ANGLE surface size when window is resized
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2024-07-16 17:01:42 +08:00 |
gl_manager_windows_native.cpp
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[Windows] Use default aggregate initialization for NVAPI settings
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2024-07-25 14:41:46 +02:00 |
gl_manager_windows_native.h
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[Windows] Disable G-SYNC in windowed mode
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2024-06-29 13:40:15 +02:00 |
godot.ico
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godot.natvis
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Style: Trim trailing whitespace and ensure newline at EOF
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2024-05-08 10:12:46 +02:00 |
godot_console.ico
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godot_res.rc
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Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
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2024-03-04 12:53:22 -08:00 |
godot_res_wrap.rc
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[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
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2024-08-28 11:15:57 +03:00 |
godot_windows.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
joypad_windows.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
joypad_windows.h
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
key_mapping_windows.cpp
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key_mapping_windows.h
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…
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lang_table.h
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…
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msvs.py
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…
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native_menu_windows.cpp
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[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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2024-07-08 11:20:28 +03:00 |
native_menu_windows.h
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[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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2024-07-08 11:20:28 +03:00 |
os_windows.cpp
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[Windows] Fix OS.open_dynamic_library
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2024-08-28 20:12:09 +03:00 |
os_windows.h
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Respect integrated GPU preference in Windows Settings
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2024-07-16 23:46:37 +08:00 |
platform_config.h
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…
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platform_gl.h
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…
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platform_windows_builders.py
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Update pre-commit hooks configuration to use `ruff` instead of `black`
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2024-05-21 18:02:29 -05:00 |
rendering_context_driver_vulkan_windows.cpp
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_context_driver_vulkan_windows.h
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Avoid compiler error with RenderingContextDriverVulkanWindows.
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2024-04-06 15:53:10 -07:00 |
tts_windows.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
tts_windows.h
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wgl_detect_version.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
wgl_detect_version.h
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windows_terminal_logger.cpp
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[Windows] Use CRLF in the terminal prints.
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2024-05-20 14:23:17 +03:00 |
windows_terminal_logger.h
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windows_utils.cpp
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GDExtension: Show warning on missing PDB file, rather than error
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2024-08-31 07:45:06 -05:00 |
windows_utils.h
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Add renaming of PDB files to avoid blocking them
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2024-04-05 00:14:23 +03:00 |