godot/platform
Fabio Alessandrelli d205d5a5c9
[HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.

(cherry picked from commit eaedc92c61)
2021-11-29 16:11:56 +01:00
..
android Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
iphone Add off-screen GL context 2021-11-09 12:19:12 +01:00
javascript [HTML5] Use absolute path for JS lib/pre/externs. 2021-11-29 16:11:56 +01:00
osx Remove unimplemented methods 2021-11-18 12:47:36 +00:00
server [3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
uwp Remove unimplemented methods 2021-11-18 12:47:36 +00:00
windows Fix data directory of unnamed projects 2021-11-18 13:47:52 +01:00
x11 Add support for PowerPC family 2021-11-15 17:22:46 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00