godot/scene
Ignacio Etcheverry d210ac66ef Fix connection errors when replacing node
- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections
2017-03-11 20:21:04 +01:00
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2d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
3d A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
animation A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
audio A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gui A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
io A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
main Fix connection errors when replacing node 2017-03-11 20:21:04 +01:00
resources A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
scene_string_names.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00