godot/core/variant
Rémi Verschelde 3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
..
array.cpp add ability to pick random value from array 2022-10-20 08:39:47 -03:00
array.h add ability to pick random value from array 2022-10-20 08:39:47 -03:00
binder_common.h Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
callable_bind.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
callable.h Callable: add callv method 2022-09-21 08:25:48 +02:00
container_type_validate.h Fix Typed Array of Objects not accepting null. 2022-10-09 10:32:48 +02:00
dictionary.cpp Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
dictionary.h Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
method_ptrcall.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
native_ptr.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Merge pull request #66583 from bruvzg/constexpr 2022-09-29 10:44:22 +02:00
typed_array.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
variant_call.cpp Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
variant_construct.cpp Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00
variant_construct.h [GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
variant_destruct.cpp Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
variant_destruct.h Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
variant_internal.h Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
variant_op.cpp Merge pull request #66361 from dalexeev/remove-int-plus-string 2022-11-02 18:51:16 +01:00
variant_op.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_parser.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_parser.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
variant_setget.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_setget.h Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_utility.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
variant.cpp Merge pull request #67224 from Mickeon/jason 2022-10-11 09:27:53 +02:00
variant.h Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00