godot/modules/mono/build_scripts
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
..
__init__.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
api_solution_build.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gen_cs_glue_version.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
godot_net_sdk_build.py Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godot_tools_build.py C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
make_android_mono_config.py Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
mono_reg_utils.py Be more verbose about why msbuild tools could not be found 2022-01-29 07:16:34 +00:00
solution_builder.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00