godot/editor/debugger
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
..
debug_adapter Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_inspector.cpp Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_node.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_debugger_node.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_debugger_server.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_server.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_debugger_tree.cpp Fix debugger tree error on editor start 2024-03-29 13:44:49 -03:00
editor_debugger_tree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_file_server.cpp Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
editor_file_server.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
editor_performance_profiler.cpp Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
editor_performance_profiler.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_profiler.cpp Merge pull request #86143 from YeldhamDev/ttr_here,_rtr_there 2024-03-26 13:44:47 +01:00
editor_profiler.h Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
editor_visual_profiler.cpp Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
editor_visual_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp Add output type to DAP `output` events 2024-03-14 14:34:14 +00:00
script_editor_debugger.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00