Commit Graph

310 Commits

Author SHA1 Message Date
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
Mikael Hermansson a057158d75 Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
Michael Alexsander ed1fa9bedf
Fix debugger tree error on editor start 2024-03-29 13:44:49 -03:00
Haoyu Qiu f298aaa956 Fix unexpected auto-translation of more editor components 2024-03-28 10:50:57 +08:00
Rémi Verschelde bec4de9237
Merge pull request #86143 from YeldhamDev/ttr_here,_rtr_there
Stop using `RTR()` inside the "editor" folder
2024-03-26 13:44:47 +01:00
Haoyu Qiu 8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
Rémi Verschelde 633024617b
Merge pull request #89475 from rsubtil/feature-add_message_type_to_dap
Add output type to DAP `output` events
2024-03-14 22:35:25 +01:00
Ricardo Subtil b6d1204186 Add output type to DAP `output` events 2024-03-14 14:34:14 +00:00
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
Ricardo Subtil c07991ef36 Add missing `variablesReference` field to DAP `evaluate` request 2024-03-03 11:22:01 +00:00
Rémi Verschelde 1e950dea5a
Merge pull request #86398 from reach-satori/prof-visibility-fix
Fix internal profiling button being visible when disabled in settings
2024-03-01 14:56:02 +01:00
Michael Alexsander c7fb8579fe
Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
kit eb6ca91ba6 Extract BottomPanel from EditorNode 2024-02-20 15:09:07 -05:00
kobewi a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
Rémi Verschelde 294137c931
Merge pull request #87661 from baptr/profiler_sort
Fix editor profiler script function sort order
2024-02-19 00:07:47 +01:00
Per Melin 27dc9fa4c0 Fix frame number underflow in visual profiler
Unsigned subtraction underflow caused the frame counter to be locked at
2^64 in the visual profiler until debugger/profiler_frame_history_size
number of frames had passed.
2024-02-15 14:33:47 +01:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
baptr 90a5f23e79 Fix editor profiler script function sort order
The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.

Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
Rémi Verschelde 33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov 45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde 4baa634937
Merge pull request #84895 from rsubtil/fix_dap_race_condition
Prevent race condition on initial breakpoints from DAP
2024-01-09 15:30:44 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
rune-scape cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
Mateus Reis 105723b725 Fix internal profiling button being visible when disabled 2023-12-21 18:25:33 +02:00
msreis f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Ricardo Subtil 485342408b Prevent race condition on initial breakpoints from DAP 2023-11-14 15:56:03 +00:00
Rémi Verschelde c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Saracen 3700ce7318 Fix right-click menu position for the debugger breakpoint tree. 2023-10-06 19:47:19 +01:00
Saracen 3defc17646 Fix debugger behaviour with multi-session debugging:
Fixes script editor debug menu on sessions other than 1
Fixes breakpoint toggle from menu in sessions other than 1
Removes execution display when switching to non-breaked sessions
2023-10-06 19:20:37 +01:00
Yuri Sizov 4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
Chia-Hsiang Cheng 8da66412f6 Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
Rémi Verschelde 8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Raul Santos 13ab2b6f4f
C#: Improve `GD.PushError` and `GD.PushWarning`
- Use the name, file path and line number of the caller that invokes
`GD.PushError` and `GD.PushWarning` instead of the location in the C++
`runtime_interop.cpp` file.
- Improvements to getting the C# stack trace.
  - Use C# type keywords for built-in types in method declarations.
  - Remove extra space before each parameter in method declarations.
  - Skip one more frame to avoid `NativeInterop.NativeFuncs`.
  - Skip methods annotated with the `[StackTraceHidden]` attribute.
- Improvements to `ScriptEditorDebugger` when source is in project.
  - Avoid overriding error metadata when the source is inside the
project file.
  - Use the source function in the title when the source is inside
the project file.

Users that use these methods would expect the reported location printed
by these methods to correspond to a location in their project source files.
Specifically, they'd expect to see the file path and line number at which
they call these methods, and not the location of the C++ code (which is
always the same). Now, these methods are a lot more useful since users
can know which line in their source code printed the error/warning.
2023-07-11 11:19:11 +02:00
Rémi Verschelde 080d471e98
Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints
Add property hints for debugger/profiler editor settings
2023-06-19 21:39:10 +02:00
Fabio Alessandrelli 7b170d12cf
Merge pull request #75836 from rsubtil/bugfix-dap_windows_path
Fix DAP path mismatch on Windows
2023-06-19 16:38:19 +02:00
Rémi Verschelde 2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
samar-01 d9e64d7001 Changed error tree initialization to allow reselection 2023-06-10 22:47:16 -04:00
VolTer 6f1adb72db Fix profilers' GUI trees 2023-06-03 11:47:59 +02:00