godot/demos/2d/space_shooter/tileset_edit.tscn

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[gd_scene load_steps=3 format=1]
[ext_resource path="res://tile.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 16, 16 )
[node name="Node2D" type="Node2D"]
[node name="block" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="block"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="block/StaticBody2D"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1