godot/scene/2d
Rémi Verschelde 571a0c60c0 Revert "Implement Skew in Node2D"
This reverts commit 7f61710183.

See #38868, in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.

This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animated_sprite.cpp
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp Fix volume interpolation in positional audio nodes 2020-04-16 11:43:58 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp (3.2) Fix bad position in Camera2D offset and camera rotation if smothing enabled 2020-06-15 16:34:03 +02:00
camera_2d.h
canvas_item.cpp
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Fix uninitialized memory in CPUParticles2D 2020-05-01 13:49:53 +01:00
cpu_particles_2d.h Fix uninitialized memory in CPUParticles2D 2020-05-01 13:49:53 +01:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
node_2d.h Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
path_2d.h
physics_body_2d.cpp Normalise p_up_direction vector in move_and_slide() and 2020-06-16 10:11:54 +01:00
physics_body_2d.h
polygon_2d.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp Fix performance issue in update_bitmask_region fallback 2020-05-04 16:10:22 +02:00
tile_map.h
touch_screen_button.cpp GUI: Touch screen button click area now is synced with its draw 2020-05-07 11:04:59 -03:00
touch_screen_button.h
visibility_notifier_2d.cpp Fix VisibilityEnabler2D behavior on start 2020-05-11 10:33:38 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h