godot/platform/macos/export
Aaron Franke ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
..
codesign.cpp Remove uses of `vformat()` with no placeholders 2023-06-28 16:27:55 +02:00
codesign.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
export.cpp [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
export_plugin.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
lipo.cpp [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
lipo.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
macho.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macho.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
plist.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
plist.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
run_icon.svg Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00