godot/scene
A Thousand Ships fb1662b939
Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state
2024-02-05 16:40:49 +01:00
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2d Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state 2024-02-05 16:40:49 +01:00
3d Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state 2024-02-05 16:40:49 +01:00
animation Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #87943 from 0x0ACB/tree_recursion 2024-02-05 14:53:46 +01:00
main Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
resources Add HeightMapShape3D functions to get min / max height 2024-02-04 01:23:30 +01:00
theme Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded 2024-01-29 21:32:10 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00