godot/drivers/gles2/shaders
mookiexl 0b12ebba11 Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
2016-10-03 12:28:32 +02:00
..
blur.glsl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas_shadow.glsl support for 2D shadow casters 2015-03-02 00:54:43 -03:00
canvas.glsl Rename misleading define 2016-09-07 00:51:03 +02:00
copy.glsl missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
material.glsl Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-03 12:28:32 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00