godot/scene
Rémi Verschelde 57a5186b08
Merge pull request #51006 from foxydevloper/drag-drop-naming
Name nodes added when drag & dropping an image by `name_casing`
2021-08-03 09:38:03 +02:00
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2d Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
3d Merge pull request #50986 from raulsntos/fix-path-3d-end 2021-08-03 09:31:22 +02:00
animation Add null check to Tween.bind_node() 2021-08-02 14:15:40 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gui Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix 2021-08-03 09:34:51 +02:00
main Merge pull request #51006 from foxydevloper/drag-drop-naming 2021-08-03 09:38:03 +02:00
resources Added more input/output built-ins to visual shaders 2021-08-03 09:32:40 +03:00
register_scene_types.cpp Refactor layer property editor grid 2021-07-30 11:19:50 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00