godot/scene
Andreas Haas 4a1c9de869 Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P

With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)

(cherry picked from commit def41b9856)
2017-05-26 23:45:11 +02:00
..
2d Move core thirdparty files to thirdparty/{minizip,misc} 2017-05-26 23:29:26 +02:00
3d GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-19 11:50:23 +02:00
animation Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
audio Fix priority in sample players 2017-05-15 20:24:38 +02:00
gui Tree: Clear search string on selection. 2017-05-26 23:45:11 +02:00
io Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
main Fix bug in pause mode propagation 2017-05-12 20:01:53 +02:00
resources Move other lone thirdparty files to thirdparty/misc 2017-05-26 23:39:47 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-05-26 23:39:47 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00