godot/modules/gdscript
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
..
doc_classes Merge pull request #47935 from HaSa1002/doc-loading-run-time 2022-07-20 22:33:49 +02:00
editor Highlight ^NodePath and &StringName differently 2022-07-19 20:20:30 +02:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
tests Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
config.py Unregister GDScriptFunctionState class 2020-11-26 21:39:54 -03:00
gdscript_analyzer.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
gdscript_analyzer.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gdscript_byte_codegen.cpp Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
gdscript_byte_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_cache.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
gdscript_cache.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gdscript_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
gdscript_disassembler.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
gdscript_editor.cpp Fix crash while trying to autocomplete non-global Autoload 2022-07-18 16:35:25 +03:00
gdscript_function.cpp GDScript: Fix stack overflow when using multiple await 2022-05-27 09:31:37 -03:00
gdscript_function.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_lambda_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_parser.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_parser.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
gdscript_tokenizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp inconsistent str() error fix 2022-07-27 14:16:05 -04:00
gdscript_utility_functions.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_vm.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
gdscript_warning.cpp Add enum values (Ignore, Warn, Error) to GDScript warnings 2022-04-06 10:57:33 -05:00
gdscript_warning.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript.cpp Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
gdscript.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
register_types.cpp Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00