godot/scene
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
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2d Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
3d Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
animation -fix function calls in animationtree, closes #2789 2015-12-16 08:34:57 -03:00
audio Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
gui Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
io Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
main Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
resources Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
register_scene_types.cpp -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00