godot/scene
PouleyKetchoupp d5847f1cb4 Fix errors in mouse detection when removing collision object from tree
Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:10:59 -07:00
..
2d Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
3d Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers 2021-10-19 08:11:32 +02:00
animation Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
audio Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
main Fix errors in mouse detection when removing collision object from tree 2021-10-20 09:10:59 -07:00
resources Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
register_scene_types.cpp Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00