godot/scene
QbieShay d6672096fc moved particle parameters to minmax and split scale axis
This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22 18:42:17 +02:00
..
2d moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
3d moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
animation Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
main Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
resources moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
register_scene_types.cpp Hide TextFile from the API 2021-08-18 17:56:23 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00