godot/demos/2d/platformer/engine.cfg
2015-09-03 23:24:55 -03:00

46 lines
612 B
INI

[application]
name="Platformer"
main_scene="res://stage.xml"
icon="res://icon.png"
name_es="Plataformero"
target_fps="60"
[display]
width=800
height=480
#stretch_2d=false
#stretch_mode="viewport"
#stretch_aspect="keep"
stretch_mode="2d"
stretch_aspect="keep_height"
[image_loader]
repeat=false
[input]
move_left=[key(Left), jbutton(0, 14)]
move_right=[key(Right), jbutton(0, 15)]
jump=[key(Up), jbutton(0, 0)]
shoot=[key(Space), jbutton(0, 2)]
spawn=[key(F1), jbutton(0, 11)]
[physics_2d]
default_gravity=700
[rasterizer]
use_pixel_snap=true
[render]
mipmap_policy=1
[texture_import]
filter=false