godot/demos/2d/platformer/engine.cfg

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[application]
name="Platformer"
main_scene="res://stage.xml"
icon="res://icon.png"
name_es="Plataformero"
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target_fps="60"
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[display]
width=800
height=480
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#stretch_2d=false
#stretch_mode="viewport"
#stretch_aspect="keep"
stretch_mode="2d"
stretch_aspect="keep_height"
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[image_loader]
repeat=false
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[input]
move_left=[key(Left), jbutton(0, 14)]
move_right=[key(Right), jbutton(0, 15)]
jump=[key(Up), jbutton(0, 0)]
shoot=[key(Space), jbutton(0, 2)]
spawn=[key(F1), jbutton(0, 11)]
[physics_2d]
default_gravity=700
[rasterizer]
use_pixel_snap=true
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[render]
mipmap_policy=1
[texture_import]
filter=false