godot/drivers/gles2
BenH d807a22981 Billboards were being displayed upside down when drawn to a render texture
Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
2015-06-24 21:06:31 +01:00
..
shaders -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
rasterizer_gles2.cpp Billboards were being displayed upside down when drawn to a render texture 2015-06-24 21:06:31 +01:00
rasterizer_gles2.h new space shooter demo 2015-06-11 10:00:48 -03:00
rasterizer_instance_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_instance_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
shader_compiler_gles2.h -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
shader_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00