godot/scene
Fabio Alessandrelli d8ba07ea8f Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing? Is this the correct way of checking if the
object is valid?
2020-02-25 15:00:52 +01:00
..
2d Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
3d Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
animation Merge pull request #36411 from Janglee123/rect2-tween 2020-02-23 08:46:48 +01:00
audio Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Merge pull request #36089 from dreamsComeTrue/fix-autocomplete-quotes 2020-02-23 22:13:27 +01:00
main Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
resources Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00