2d
|
Added StringName as a variant type.
|
2020-02-21 14:25:29 +01:00 |
3d
|
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
|
2020-02-23 00:52:50 +01:00 |
audio
|
Added StringName as a variant type.
|
2020-02-21 14:25:29 +01:00 |
debugger
|
Fix debugger crash inspecting freed object.
|
2020-02-25 15:00:52 +01:00 |
main
|
Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
resources
|
Changed default capsule axis to vertical
|
2020-02-23 23:18:01 +03:00 |
SCsub
|
Implement game camera override
|
2019-10-23 02:51:32 +01:00 |