godot/editor/import
Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
collada.h Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
editor_import_collada.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
editor_import_collada.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_import_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_import_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_bitmask.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_bitmask.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_csv.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_csv.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_image.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_image.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_layered_texture.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
resource_importer_layered_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_obj.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
resource_importer_obj.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
resource_importer_scene.h Add exporting glTF2. 2020-12-22 16:56:28 -08:00
resource_importer_shader_file.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_shader_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_texture_atlas.cpp Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv 2020-11-21 02:42:29 -05:00
resource_importer_texture_atlas.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_texture.cpp Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
resource_importer_texture.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_wav.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
resource_importer_wav.h Add override keywords. 2020-07-10 13:56:54 +01:00
scene_importer_mesh_node_3d.cpp Add exporting glTF2. 2020-12-22 16:56:28 -08:00
scene_importer_mesh_node_3d.h Add exporting glTF2. 2020-12-22 16:56:28 -08:00
scene_importer_mesh.cpp Fix blendshapes and calculation of bone_aabbs 2020-12-24 00:01:07 -08:00
scene_importer_mesh.h Add exporting glTF2. 2020-12-22 16:56:28 -08:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00