godot/servers/rendering/renderer_rd
Quentin Guidée d9c05f7fbd
Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
..
effects Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
environment Merge pull request #70132 from clayjohn/RT-update 2022-12-17 12:26:51 +01:00
forward_clustered Merge pull request #70132 from clayjohn/RT-update 2022-12-17 12:26:51 +01:00
forward_mobile Merge pull request #70300 from RandomShaper/depth_format 2022-12-19 17:11:24 +01:00
shaders Merge pull request #70122 from clayjohn/VRS-r8uint 2022-12-17 12:22:03 +01:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix double get_singleton() 2022-12-20 14:26:15 -05:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Fix parameters for hash_murmur3_one_32 2022-11-22 19:46:54 +01:00
pipeline_cache_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
renderer_canvas_render_rd.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
renderer_compositor_rd.cpp Enable using filtering on boot image in RD renderer 2022-12-16 13:42:03 -08:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
renderer_scene_render_rd.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00