godot/platform/javascript
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
..
api Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
export Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
js Revert "[HTML5] Fetch API now passes credentials." 2022-03-07 12:52:26 +01:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
display_server_javascript.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
display_server_javascript.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h [HTML5] Implement JavaScript PWA update callbacks. 2022-02-06 18:53:50 +01:00
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp HTML5: Fix build after #52742 2022-02-16 08:37:58 +01:00
javascript_runtime.cpp
javascript_singleton.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
logo.png
os_javascript.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
os_javascript.h [HTML5] Implement JavaScript PWA update callbacks. 2022-02-06 18:53:50 +01:00
package-lock.json Bump minimist from 1.2.5 to 1.2.6 in /platform/javascript 2022-03-23 19:50:11 +00:00
package.json
platform_config.h
run_icon.png
serve.json

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.