godot/servers/visual
Daniel Doran d0c42da961 Discarding now works in shaders
"discard" has been added to the list of recognised keywords.

A flag specifing when discarding is allowed is now set correctly.
2017-09-24 01:37:53 -06:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
rasterizer.h Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Discarding now works in shaders 2017-09-24 01:37:53 -06:00
shader_language.h Style: Apply clang-format to @reduz's changes 2017-09-13 09:13:34 +02:00
shader_types.cpp Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
shader_types.h removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
visual_server_canvas.cpp Disable antialiasing for CanvasItem triangle arrays 2017-08-28 23:37:42 +02:00
visual_server_canvas.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_global.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_global.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_light_baker.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_light_baker.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_raster.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
visual_server_raster.h -Fixed redraw always on 3D viewprot bug 2017-09-23 17:28:28 -03:00
visual_server_scene.cpp Merge pull request #10908 from hpvb/fix-unused-variables 2017-09-12 12:55:53 +02:00
visual_server_scene.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
visual_server_viewport.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
visual_server_viewport.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_wrap_mt.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_wrap_mt.h Several fixes to directional shadows, closes #10926 2017-09-07 18:00:47 -03:00