..
collada
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
doc
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2017-04-08 00:45:24 +02:00
fileserver
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2017-04-08 00:45:24 +02:00
icons
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
io_plugins
Prevent Editor from hang when importing stl as mesh
2017-06-17 12:55:46 +02:00
plugins
Script editor help: Prevent loading empty instances from layout
2017-07-02 12:31:43 +02:00
translations
i18n: Update template and sync translations
2017-06-25 14:25:46 +02:00
animation_editor.cpp
Implemented scrolling factor for smooth trackpad scrolling
2017-05-15 06:44:00 +08:00
animation_editor.h
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2017-04-08 00:45:24 +02:00
array_property_edit.cpp
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2017-04-08 00:45:24 +02:00
array_property_edit.h
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2017-04-08 00:45:24 +02:00
asset_library_editor_plugin.cpp
i18n: Add more assetlib strings to translate
2017-05-26 18:41:46 +02:00
asset_library_editor_plugin.h
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2017-04-08 00:45:24 +02:00
call_dialog.cpp
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2017-04-08 00:45:24 +02:00
call_dialog.h
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2017-04-08 00:45:24 +02:00
code_editor.cpp
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2017-04-08 00:45:24 +02:00
code_editor.h
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2017-04-08 00:45:24 +02:00
connections_dialog.cpp
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2017-04-08 00:45:24 +02:00
connections_dialog.h
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2017-04-08 00:45:24 +02:00
create_dialog.cpp
CreateDialog: fix activating recent item creates node selected in search result
2017-06-17 11:52:45 +02:00
create_dialog.h
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2017-04-08 00:45:24 +02:00
dependency_editor.cpp
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2017-04-08 00:45:24 +02:00
dependency_editor.h
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2017-04-08 00:45:24 +02:00
dictionary_property_edit.cpp
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
dictionary_property_edit.h
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
doc_code_font.h
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2017-04-08 00:45:24 +02:00
doc_font.h
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2017-04-08 00:45:24 +02:00
doc_title_font.h
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2017-04-08 00:45:24 +02:00
editor_asset_installer.cpp
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2017-04-08 00:45:24 +02:00
editor_asset_installer.h
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2017-04-08 00:45:24 +02:00
editor_autoload_settings.cpp
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2017-04-08 00:45:24 +02:00
editor_autoload_settings.h
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2017-04-08 00:45:24 +02:00
editor_data.cpp
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2017-04-08 00:45:24 +02:00
editor_data.h
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2017-04-08 00:45:24 +02:00
editor_dir_dialog.cpp
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2017-04-08 00:45:24 +02:00
editor_dir_dialog.h
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2017-04-08 00:45:24 +02:00
editor_export_godot3.cpp
Small exporter fixes
2017-06-29 07:29:48 -03:00
editor_export_godot3.h
Godot3 exporter: Convert engine.cfg properly
2017-04-09 02:11:36 +02:00
editor_file_dialog.cpp
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2017-04-08 00:45:24 +02:00
editor_file_dialog.h
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2017-04-08 00:45:24 +02:00
editor_file_system.cpp
Fix EditorFileSystem duplicating root folder in new folders
2017-06-17 12:31:27 +02:00
editor_file_system.h
Fix EditorFileSystem duplicating root folder in new folders
2017-06-17 12:31:27 +02:00
editor_fonts.cpp
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
editor_fonts.h
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2017-04-08 00:45:24 +02:00
editor_help.cpp
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
editor_help.h
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2017-04-08 00:45:24 +02:00
editor_icons.h
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2017-04-08 00:45:24 +02:00
editor_import_export.cpp
Move core thirdparty files to thirdparty/{minizip,misc}
2017-05-26 23:29:26 +02:00
editor_import_export.h
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2017-04-08 00:45:24 +02:00
editor_initialize_ssl.cpp
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
editor_initialize_ssl.h
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2017-04-08 00:45:24 +02:00
editor_log.cpp
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2017-04-08 00:45:24 +02:00
editor_log.h
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2017-04-08 00:45:24 +02:00
editor_name_dialog.cpp
EditorNameDialog: Fix margins
2017-07-02 13:16:39 +02:00
editor_name_dialog.h
Added a container to EditorNameDialog
2017-05-26 18:47:32 +02:00
editor_node.cpp
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
editor_node.h
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
2017-05-27 00:42:59 +02:00
editor_path.cpp
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2017-04-08 00:45:24 +02:00
editor_path.h
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2017-04-08 00:45:24 +02:00
editor_plugin_settings.cpp
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2017-04-08 00:45:24 +02:00
editor_plugin_settings.h
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2017-04-08 00:45:24 +02:00
editor_plugin.cpp
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2017-04-08 00:45:24 +02:00
editor_plugin.h
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2017-04-08 00:45:24 +02:00
editor_profiler.cpp
Bring that Whole New World to the Old Continent too
2017-03-19 00:36:26 +01:00
editor_profiler.h
Bring that Whole New World to the Old Continent too
2017-03-19 00:36:26 +01:00
editor_reimport_dialog.cpp
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2017-04-08 00:45:24 +02:00
editor_reimport_dialog.h
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2017-04-08 00:45:24 +02:00
editor_resource_preview.cpp
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2017-04-08 00:45:24 +02:00
editor_resource_preview.h
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2017-04-08 00:45:24 +02:00
editor_run_native.cpp
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2017-04-08 00:45:24 +02:00
editor_run_native.h
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2017-04-08 00:45:24 +02:00
editor_run_script.cpp
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2017-04-08 00:45:24 +02:00
editor_run_script.h
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2017-04-08 00:45:24 +02:00
editor_run.cpp
Rename debug/debug_port to network/debug_port.
2017-05-12 20:01:53 +02:00
editor_run.h
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2017-04-08 00:45:24 +02:00
editor_scale.cpp
Bring that Whole New World to the Old Continent too
2017-03-19 00:36:26 +01:00
editor_scale.h
Refactoring: rename tools/editor/ to editor/
2017-03-18 23:45:45 +01:00
editor_settings.cpp
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
editor_settings.h
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2017-04-08 00:45:24 +02:00
editor_sub_scene.cpp
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2017-04-08 00:45:24 +02:00
editor_sub_scene.h
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2017-04-08 00:45:24 +02:00
editor_themes.cpp
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2017-04-08 00:45:24 +02:00
editor_themes.h
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2017-04-08 00:45:24 +02:00
file_type_cache.cpp
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2017-04-08 00:45:24 +02:00
file_type_cache.h
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2017-04-08 00:45:24 +02:00
filesystem_dock.cpp
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2017-04-08 00:45:24 +02:00
filesystem_dock.h
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2017-04-08 00:45:24 +02:00
groups_editor.cpp
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2017-04-08 00:45:24 +02:00
groups_editor.h
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2017-04-08 00:45:24 +02:00
inspector_dock.cpp
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2017-04-08 00:45:24 +02:00
inspector_dock.h
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2017-04-08 00:45:24 +02:00
multi_node_edit.cpp
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2017-04-08 00:45:24 +02:00
multi_node_edit.h
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2017-04-08 00:45:24 +02:00
node_dock.cpp
Bring that Whole New World to the Old Continent too
2017-03-19 00:36:26 +01:00
node_dock.h
Bring that Whole New World to the Old Continent too
2017-03-19 00:36:26 +01:00
output_strings.cpp
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2017-04-08 00:45:24 +02:00
output_strings.h
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2017-04-08 00:45:24 +02:00
pane_drag.cpp
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2017-04-08 00:45:24 +02:00
pane_drag.h
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2017-04-08 00:45:24 +02:00
progress_dialog.cpp
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2017-04-08 00:45:24 +02:00
progress_dialog.h
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2017-04-08 00:45:24 +02:00
project_export.cpp
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2017-04-08 00:45:24 +02:00
project_export.h
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2017-04-08 00:45:24 +02:00
project_manager.cpp
Automatically open new project after creating it in project manager.
2017-06-17 12:07:10 +02:00
project_manager.h
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2017-04-08 00:45:24 +02:00
project_settings.cpp
Project Settings: Use capitalized properties.
2017-05-26 23:59:03 +02:00
project_settings.h
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2017-04-08 00:45:24 +02:00
property_editor.cpp
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
property_editor.h
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
pvrtc_compress.cpp
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2017-04-08 00:45:24 +02:00
pvrtc_compress.h
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2017-04-08 00:45:24 +02:00
quick_open.cpp
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2017-04-08 00:45:24 +02:00
quick_open.h
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2017-04-08 00:45:24 +02:00
register_exporters.h
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2017-04-08 00:45:24 +02:00
reparent_dialog.cpp
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2017-04-08 00:45:24 +02:00
reparent_dialog.h
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2017-04-08 00:45:24 +02:00
resources_dock.cpp
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2017-04-08 00:45:24 +02:00
resources_dock.h
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2017-04-08 00:45:24 +02:00
run_settings_dialog.cpp
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2017-04-08 00:45:24 +02:00
run_settings_dialog.h
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2017-04-08 00:45:24 +02:00
scene_tree_dock.cpp
Style: Fix some badly formatted files
2017-04-08 01:42:41 +02:00
scene_tree_dock.h
Style: Fix some badly formatted files
2017-04-08 01:42:41 +02:00
scene_tree_editor.cpp
Tree: Ability to add tooltips to TreeItem buttons.
2017-05-26 19:05:09 +02:00
scene_tree_editor.h
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2017-04-08 00:45:24 +02:00
script_create_dialog.cpp
Style: Fix some badly formatted files
2017-04-08 01:42:41 +02:00
script_create_dialog.h
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2017-04-08 00:45:24 +02:00
script_editor_debugger.cpp
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
script_editor_debugger.h
Enhanced debugger. ake 2.1 more productive!
2017-07-11 17:44:28 +08:00
SCsub
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
settings_config_dialog.cpp
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2017-04-08 00:45:24 +02:00
settings_config_dialog.h
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2017-04-08 00:45:24 +02:00
spatial_editor_gizmos.cpp
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2017-04-08 00:45:24 +02:00
spatial_editor_gizmos.h
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2017-04-08 00:45:24 +02:00