godot/editor
geequlim da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
..
collada Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
doc Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
fileserver Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
icons BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
io_plugins Prevent Editor from hang when importing stl as mesh 2017-06-17 12:55:46 +02:00
plugins Script editor help: Prevent loading empty instances from layout 2017-07-02 12:31:43 +02:00
translations i18n: Update template and sync translations 2017-06-25 14:25:46 +02:00
animation_editor.cpp Implemented scrolling factor for smooth trackpad scrolling 2017-05-15 06:44:00 +08:00
animation_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
array_property_edit.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
array_property_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
asset_library_editor_plugin.cpp i18n: Add more assetlib strings to translate 2017-05-26 18:41:46 +02:00
asset_library_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
call_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
call_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
code_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
code_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
connections_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
connections_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
create_dialog.cpp CreateDialog: fix activating recent item creates node selected in search result 2017-06-17 11:52:45 +02:00
create_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dependency_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dependency_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dictionary_property_edit.cpp Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
dictionary_property_edit.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
doc_code_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
doc_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
doc_title_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_asset_installer.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_asset_installer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_autoload_settings.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_autoload_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_data.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_data.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_dir_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_dir_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_export_godot3.cpp Small exporter fixes 2017-06-29 07:29:48 -03:00
editor_export_godot3.h Godot3 exporter: Convert engine.cfg properly 2017-04-09 02:11:36 +02:00
editor_file_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_file_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_file_system.cpp Fix EditorFileSystem duplicating root folder in new folders 2017-06-17 12:31:27 +02:00
editor_file_system.h Fix EditorFileSystem duplicating root folder in new folders 2017-06-17 12:31:27 +02:00
editor_fonts.cpp BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
editor_fonts.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_help.cpp BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
editor_help.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_icons.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_import_export.cpp Move core thirdparty files to thirdparty/{minizip,misc} 2017-05-26 23:29:26 +02:00
editor_import_export.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_initialize_ssl.cpp BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
editor_initialize_ssl.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_log.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_log.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_name_dialog.cpp EditorNameDialog: Fix margins 2017-07-02 13:16:39 +02:00
editor_name_dialog.h Added a container to EditorNameDialog 2017-05-26 18:47:32 +02:00
editor_node.cpp BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
editor_node.h Editor: Make "open 2d/3d/script editor" shortcuts configurable. 2017-05-27 00:42:59 +02:00
editor_path.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_path.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_plugin_settings.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_plugin_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_profiler.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
editor_profiler.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
editor_reimport_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_reimport_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_resource_preview.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_resource_preview.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_run_native.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_run_native.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_run_script.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_run_script.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_run.cpp Rename debug/debug_port to network/debug_port. 2017-05-12 20:01:53 +02:00
editor_run.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_scale.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
editor_scale.h Refactoring: rename tools/editor/ to editor/ 2017-03-18 23:45:45 +01:00
editor_settings.cpp BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
editor_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_sub_scene.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_sub_scene.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_themes.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
editor_themes.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
file_type_cache.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
file_type_cache.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
filesystem_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
filesystem_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
groups_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
groups_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
inspector_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
inspector_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
multi_node_edit.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
multi_node_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
node_dock.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
node_dock.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
output_strings.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
output_strings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pane_drag.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pane_drag.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
progress_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
progress_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
project_export.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
project_export.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
project_manager.cpp Automatically open new project after creating it in project manager. 2017-06-17 12:07:10 +02:00
project_manager.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
project_settings.cpp Project Settings: Use capitalized properties. 2017-05-26 23:59:03 +02:00
project_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
property_editor.cpp Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
property_editor.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
pvrtc_compress.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pvrtc_compress.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
quick_open.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
quick_open.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_exporters.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
reparent_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
reparent_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
resources_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
resources_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
run_settings_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
run_settings_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_tree_dock.cpp Style: Fix some badly formatted files 2017-04-08 01:42:41 +02:00
scene_tree_dock.h Style: Fix some badly formatted files 2017-04-08 01:42:41 +02:00
scene_tree_editor.cpp Tree: Ability to add tooltips to TreeItem buttons. 2017-05-26 19:05:09 +02:00
scene_tree_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_create_dialog.cpp Style: Fix some badly formatted files 2017-04-08 01:42:41 +02:00
script_create_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_editor_debugger.cpp Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
script_editor_debugger.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
SCsub BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
settings_config_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
settings_config_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
spatial_editor_gizmos.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
spatial_editor_gizmos.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00