godot/scene/main
Juan Linietsky 6e88b1096a Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming 2017-01-13 20:00:43 -03:00
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SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
canvas_layer.cpp Type renames: 2017-01-11 00:52:51 -03:00
canvas_layer.h Type renames: 2017-01-11 00:52:51 -03:00
http_request.cpp Type renames: 2017-01-11 00:52:51 -03:00
http_request.h Type renames: 2017-01-11 00:52:51 -03:00
instance_placeholder.cpp Type renames: 2017-01-11 00:52:51 -03:00
instance_placeholder.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node.cpp Node name casing: fix mistake from previous commit 2017-01-13 22:43:39 +01:00
node.h Project setting to control node name casing 2017-01-12 20:47:25 +01:00
resource_preloader.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
resource_preloader.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
scene_main_loop.cpp Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming 2017-01-13 20:00:43 -03:00
scene_main_loop.h Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
timer.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
timer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
viewport.cpp Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
viewport.h Type renames: 2017-01-11 00:52:51 -03:00