godot/scene
baihan da7eb96804 Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00
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2d Fix `CPUParticles2D.emission_shape` enum hint 2022-06-18 16:06:39 +02:00
3d Fix physical bone is not animated in running project. 2022-06-19 09:46:34 +08:00
animation Remove duplicate assignment of AnimationNode::State.valid 2022-06-18 11:59:19 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
main Fix previous min size affects _get_contents_minimum_size in AcceptDialog 2022-06-17 16:21:23 +08:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources [Net] Fix SceneReplicationConfig setter. 2022-06-17 13:49:36 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00