godot/modules/gltf
juliuse98 7a0d12182e
Fix blend-file import when using custom color management in blender
When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.

Fixes #74439.
2023-03-06 22:36:03 +01:00
..
doc_classes Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
editor Fix blend-file import when using custom color management in blender 2023-03-06 22:36:03 +01:00
extensions Fix glTF mesh importer not freeing nodes correctly on import 2023-02-27 02:44:23 +00:00
structures Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
README.md
SCsub
config.py
gltf_defines.h
gltf_document.cpp Get the unlit / unshaded extension when importing GLTF and set it when exporting 2023-03-05 22:34:04 +01:00
gltf_document.h Fixes for gltf export. 2023-02-07 11:57:25 -08:00
gltf_state.cpp GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_state.h GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_template_convert.h
register_types.cpp FBX: Disable importer when canceling FBX2glTF setup 2023-03-03 13:53:03 +01:00
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.