godot/scene
Ignacio Etcheverry dbcf969fbf Keep editable instances data when replacing tree root node
(cherry picked from commit 3029f5ee02)
2016-04-27 08:48:34 +02:00
..
2d Fix RayCast not updating when debugging collissions 2016-04-27 08:42:01 +02:00
3d Fix RayCast not updating when debugging collissions 2016-04-27 08:42:01 +02:00
animation Fix crash when tween control object previous freed 2016-04-27 08:40:19 +02:00
audio Doc: fix type of stream object 2016-04-27 08:40:49 +02:00
gui Setting to change line number color 2016-04-27 08:42:18 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Keep editable instances data when replacing tree root node 2016-04-27 08:48:34 +02:00
resources Automatically create input node when creating a ShaderGraph 2016-04-02 22:09:26 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00