Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky dd12bd406e Merge pull request #1654 from TheHX/fix_editor_dialog
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 20:34:06 -03:00
bin added assert to disassembly, fixes #1641 2015-04-07 21:48:03 -03:00
core -fix resolver erase query to avoid running out of slots, fixes #1621 2015-04-07 22:45:33 -03:00
demos fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
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main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
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scene fix crash when deleting shader from material, fixes #1631 2015-04-07 22:30:36 -03:00
servers Merge pull request #1564 from Faless/area_combine-1 2015-04-07 20:21:11 -03:00
tools Changed popup_centered by popup_centered_minsize in editor dialogs 2015-04-08 14:02:13 -03:00
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GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced