godot/drivers/gles2
Juan Linietsky ddc0e7fd3b FineTune HDR and Other Stuff
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-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
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shaders FineTune HDR and Other Stuff 2014-06-17 11:58:35 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_gles2.cpp FineTune HDR and Other Stuff 2014-06-17 11:58:35 -03:00
rasterizer_gles2.h More 3D Work 2014-06-16 10:22:26 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
shader_compiler_gles2.h More 3D Improvements 2014-05-29 10:56:39 -03:00
shader_gles2.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
shader_gles2.h More 3D Work 2014-06-16 10:22:26 -03:00