godot/servers/audio/effects
Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
..
SCsub
audio_effect_amplify.cpp
audio_effect_amplify.h
audio_effect_capture.cpp
audio_effect_capture.h
audio_effect_chorus.cpp
audio_effect_chorus.h
audio_effect_compressor.cpp
audio_effect_compressor.h
audio_effect_delay.cpp
audio_effect_delay.h
audio_effect_distortion.cpp
audio_effect_distortion.h
audio_effect_eq.cpp
audio_effect_eq.h
audio_effect_filter.cpp Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
audio_effect_filter.h
audio_effect_limiter.cpp
audio_effect_limiter.h
audio_effect_panner.cpp
audio_effect_panner.h
audio_effect_phaser.cpp
audio_effect_phaser.h
audio_effect_pitch_shift.cpp
audio_effect_pitch_shift.h
audio_effect_record.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
audio_effect_record.h
audio_effect_reverb.cpp
audio_effect_reverb.h
audio_effect_spectrum_analyzer.cpp
audio_effect_spectrum_analyzer.h
audio_effect_stereo_enhance.cpp
audio_effect_stereo_enhance.h
audio_stream_generator.cpp Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
audio_stream_generator.h
eq_filter.cpp
eq_filter.h
reverb_filter.cpp
reverb_filter.h