godot/servers/rendering/storage
Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
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camera_attributes_storage.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
camera_attributes_storage.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
environment_storage.cpp Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
environment_storage.h Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.h Rename `uniform` to `parameter` across the engine 2022-09-01 11:42:57 +03:00
mesh_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
render_scene_buffers.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
render_scene_buffers.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
texture_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
utilities.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00