dddd8d43f6
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
211 lines
8.9 KiB
C++
211 lines
8.9 KiB
C++
/**************************************************************************/
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/* resource_format_text.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RESOURCE_FORMAT_TEXT_H
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#define RESOURCE_FORMAT_TEXT_H
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#include "core/io/file_access.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/variant/variant_parser.h"
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#include "scene/resources/packed_scene.h"
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class ResourceLoaderText {
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bool translation_remapped = false;
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String local_path;
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String res_path;
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String error_text;
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Ref<FileAccess> f;
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VariantParser::StreamFile stream;
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struct ExtResource {
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Ref<Resource> cache;
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String path;
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String type;
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};
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bool is_scene = false;
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String res_type;
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bool ignore_resource_parsing = false;
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HashMap<String, ExtResource> ext_resources;
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HashMap<String, Ref<Resource>> int_resources;
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int resources_total = 0;
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int resource_current = 0;
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String resource_type;
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String script_class;
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VariantParser::Tag next_tag;
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ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
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bool use_sub_threads = false;
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float *progress = nullptr;
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mutable int lines = 0;
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ResourceUID::ID res_uid = ResourceUID::INVALID_ID;
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HashMap<String, String> remaps;
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static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
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static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
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Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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// for converter
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class DummyResource : public Resource {
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public:
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};
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struct DummyReadData {
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bool no_placeholders = false;
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HashMap<Ref<Resource>, int> external_resources;
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HashMap<String, Ref<Resource>> rev_external_resources;
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HashMap<Ref<Resource>, int> resource_index_map;
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HashMap<String, Ref<Resource>> resource_map;
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};
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static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
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static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
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static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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VariantParser::ResourceParser rp;
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friend class ResourceFormatLoaderText;
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friend class ResourceFormatSaverText;
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Error error = OK;
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Ref<Resource> resource;
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Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
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public:
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void set_local_path(const String &p_local_path);
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Ref<Resource> get_resource();
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Error load();
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Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid);
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int get_stage() const;
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int get_stage_count() const;
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void set_translation_remapped(bool p_remapped);
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void open(Ref<FileAccess> p_f, bool p_skip_first_tag = false);
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String recognize(Ref<FileAccess> p_f);
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String recognize_script_class(Ref<FileAccess> p_f);
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ResourceUID::ID get_uid(Ref<FileAccess> p_f);
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void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
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Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
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Error get_classes_used(HashSet<StringName> *r_classes);
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Error save_as_binary(const String &p_path);
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ResourceLoaderText();
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};
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class ResourceFormatLoaderText : public ResourceFormatLoader {
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public:
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static ResourceFormatLoaderText *singleton;
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes);
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virtual String get_resource_type(const String &p_path) const;
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virtual String get_resource_script_class(const String &p_path) const;
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virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
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virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
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static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
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ResourceFormatLoaderText() { singleton = this; }
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};
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class ResourceFormatSaverTextInstance {
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String local_path;
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Ref<PackedScene> packed_scene;
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bool takeover_paths = false;
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bool relative_paths = false;
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bool bundle_resources = false;
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bool skip_editor = false;
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struct NonPersistentKey { //for resource properties generated on the fly
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Ref<Resource> base;
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StringName property;
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bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
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};
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RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
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HashSet<Ref<Resource>> resource_set;
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List<Ref<Resource>> saved_resources;
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HashMap<Ref<Resource>, String> external_resources;
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HashMap<Ref<Resource>, String> internal_resources;
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struct ResourceSort {
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Ref<Resource> resource;
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String id;
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bool operator<(const ResourceSort &p_right) const {
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return id.naturalnocasecmp_to(p_right.id) < 0;
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}
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};
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void _find_resources(const Variant &p_variant, bool p_main = false);
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static String _write_resources(void *ud, const Ref<Resource> &p_resource);
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String _write_resource(const Ref<Resource> &res);
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public:
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Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
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};
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class ResourceFormatSaverText : public ResourceFormatSaver {
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public:
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static ResourceFormatSaverText *singleton;
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
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virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
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virtual bool recognize(const Ref<Resource> &p_resource) const;
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
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ResourceFormatSaverText();
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};
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#endif // RESOURCE_FORMAT_TEXT_H
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