godot/platform/javascript
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
..
export -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
audio_driver_javascript.cpp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
audio_driver_javascript.h Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
audio_server_javascript.cpp Style: Prevent clang-format on JS code 2017-01-16 08:49:52 +01:00
audio_server_javascript.h Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
detect.py Automatically zip web export templates 2017-02-20 06:59:19 +01:00
dom_keys.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
godot_shell.html Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
javascript_eval.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
javascript_eval.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
javascript_main.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
os_javascript.h Enable WebGL2 in web export, start fixing build 2017-02-01 10:21:04 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Automatically zip web export templates 2017-02-20 06:59:19 +01:00