godot/platform/javascript/audio_driver_javascript.cpp
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00

95 lines
2.9 KiB
C++

/*************************************************************************/
/* audio_driver_javascript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_driver_javascript.h"
#include <string.h>
#define MAX_NUMBER_INTERFACES 3
#define MAX_NUMBER_OUTPUT_DEVICES 6
/* Structure for passing information to callback function */
//AudioDriverJavaScript* AudioDriverJavaScript::s_ad=NULL;
const char* AudioDriverJavaScript::get_name() const {
return "JavaScript";
}
Error AudioDriverJavaScript::init(){
return OK;
}
void AudioDriverJavaScript::start(){
}
int AudioDriverJavaScript::get_mix_rate() const {
return 44100;
}
AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const{
return SPEAKER_MODE_STEREO;
}
void AudioDriverJavaScript::lock(){
/*
if (active && mutex)
mutex->lock();
*/
}
void AudioDriverJavaScript::unlock() {
/*
if (active && mutex)
mutex->unlock();
*/
}
void AudioDriverJavaScript::finish(){
}
AudioDriverJavaScript::AudioDriverJavaScript()
{
}