7b059965e8
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/*************************************************************************/
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/* audio_driver_javascript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_driver_javascript.h"
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#include <string.h>
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#define MAX_NUMBER_INTERFACES 3
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#define MAX_NUMBER_OUTPUT_DEVICES 6
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/* Structure for passing information to callback function */
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//AudioDriverJavaScript* AudioDriverJavaScript::s_ad=NULL;
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const char* AudioDriverJavaScript::get_name() const {
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return "JavaScript";
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}
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Error AudioDriverJavaScript::init(){
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return OK;
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}
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void AudioDriverJavaScript::start(){
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}
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int AudioDriverJavaScript::get_mix_rate() const {
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return 44100;
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}
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AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const{
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return SPEAKER_MODE_STEREO;
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}
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void AudioDriverJavaScript::lock(){
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/*
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if (active && mutex)
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mutex->lock();
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*/
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}
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void AudioDriverJavaScript::unlock() {
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/*
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if (active && mutex)
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mutex->unlock();
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*/
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}
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void AudioDriverJavaScript::finish(){
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}
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AudioDriverJavaScript::AudioDriverJavaScript()
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{
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}
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