..
animation_player_editor_plugin.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
animation_player_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
animation_tree_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
animation_tree_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
asset_library_editor_plugin.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
asset_library_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
camera_editor_plugin.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
camera_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
canvas_item_editor_plugin.cpp
Fixes the pre drag rect not drawn correctly
2017-10-03 22:44:34 +02:00
canvas_item_editor_plugin.h
Fixes the pre drag rect not drawn correctly
2017-10-03 22:44:34 +02:00
collision_polygon_2d_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
collision_polygon_2d_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
collision_polygon_editor_plugin.cpp
AutoUse Pencil on Polygon creation
2017-08-30 12:52:06 +02:00
collision_polygon_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
collision_shape_2d_editor_plugin.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
collision_shape_2d_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
cube_grid_theme_editor_plugin.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
cube_grid_theme_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
curve_editor_plugin.cpp
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
curve_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_preview_plugins.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_preview_plugins.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
gi_probe_editor_plugin.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
gi_probe_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
gradient_editor_plugin.cpp
Fix files header
2017-09-01 21:07:55 +07:00
gradient_editor_plugin.h
Fix files header
2017-09-01 21:07:55 +07:00
item_list_editor_plugin.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
item_list_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
light_occluder_2d_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
light_occluder_2d_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
line_2d_editor_plugin.cpp
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
line_2d_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
material_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
material_editor_plugin.h
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
mesh_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
mesh_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
mesh_instance_editor_plugin.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
mesh_instance_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
multimesh_editor_plugin.cpp
Dead code tells no tales
2017-08-27 22:13:45 +02:00
multimesh_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
navigation_mesh_editor_plugin.cpp
Recast integration.
2017-09-04 21:41:57 +01:00
navigation_mesh_editor_plugin.h
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
navigation_mesh_generator.cpp
Recast integration.
2017-09-04 21:41:57 +01:00
navigation_mesh_generator.h
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
navigation_polygon_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
navigation_polygon_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
particles_2d_editor_plugin.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
particles_2d_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
particles_editor_plugin.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
particles_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
path_2d_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
path_2d_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
path_editor_plugin.cpp
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
path_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
polygon_2d_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
polygon_2d_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
resource_preloader_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
resource_preloader_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
script_editor_plugin.cpp
Added correct initialization for script editor theme.
2017-10-02 18:33:42 -05:00
script_editor_plugin.h
Several fixed to editor doc.
2017-09-14 01:13:37 -05:00
script_text_editor.cpp
Added correct initialization for script editor theme.
2017-10-02 18:33:42 -05:00
script_text_editor.h
Added correct initialization for script editor theme.
2017-10-02 18:33:42 -05:00
SCsub
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
shader_editor_plugin.cpp
Added adaptive text editor theme, this includes the shader editor
2017-09-15 16:08:22 -05:00
shader_editor_plugin.h
Dead code tells no tales
2017-08-27 22:13:45 +02:00
shader_graph_editor_plugin.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
shader_graph_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
spatial_editor_plugin.cpp
Freelook interpolation fixes
2017-10-10 02:38:17 +02:00
spatial_editor_plugin.h
Freelook interpolation fixes
2017-10-10 02:38:17 +02:00
sprite_frames_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
sprite_frames_editor_plugin.h
Dead code tells no tales
2017-08-27 22:13:45 +02:00
style_box_editor_plugin.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
style_box_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
texture_editor_plugin.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
texture_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
texture_region_editor_plugin.cpp
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30 20:18:58 +07:00
texture_region_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
theme_editor_plugin.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
theme_editor_plugin.h
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
tile_map_editor_plugin.cpp
Bucket fill will now incrementally process the queue on preview mode
2017-09-24 10:35:55 -03:00
tile_map_editor_plugin.h
Bucket fill will now incrementally process the queue on preview mode
2017-09-24 10:35:55 -03:00
tile_set_editor_plugin.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
tile_set_editor_plugin.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00