godot/drivers/gles3
ArthasMenethil 14bd7d061f
Fix shader cache with transform feedback on some android devices
(cherry picked from commit d31d3e503e)
2024-03-11 15:00:44 +01:00
..
effects Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2024-01-24 15:57:59 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Significantly improve the speed of shader compilation in compatibility backend 2024-03-11 15:00:44 +01:00
storage Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-03-11 15:00:44 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Disable scissor test after rendering batches in compatibility renderer 2024-01-24 16:38:29 +01:00
rasterizer_canvas_gles3.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
rasterizer_gles3.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
rasterizer_scene_gles3.h Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
shader_gles3.cpp Fix shader cache with transform feedback on some android devices 2024-03-11 15:00:44 +01:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-03-11 15:00:44 +01:00