godot/platform
Hugo Locurcio debfc7c38b
Enable ANSI escape code processing on Windows 10 and later
This lets the engine and projects use the same color codes
in the terminal on all platforms. This includes support for
`print_rich()` (GDScript) and `print_line_rich()` (C++).
2022-08-10 00:53:11 +02:00
..
android Merge pull request #62885 from madmiraal/fix-59931 2022-08-08 15:53:48 +02:00
ios Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
javascript Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
linuxbsd Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
macos Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
uwp Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
windows Enable ANSI escape code processing on Windows 10 and later 2022-08-10 00:53:11 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00