godot/.github/workflows
A Thousand Ships e343a110fb
[CI] [macOS] Build for both `arm64` and `x86_64`
Creates a universal build, to catch discrepancies on different
architectures

(cherry picked from commit 24ad73b13f)
2024-04-25 14:42:28 +02:00
..
android_builds.yml CI: Update actions to latest versions 2024-03-11 15:00:41 +01:00
godot_cpp_test.yml Bump version to 4.2.1-rc 2023-11-30 09:35:35 +01:00
ios_builds.yml Bump version to 4.2.1-rc 2023-11-30 09:35:35 +01:00
linux_builds.yml Bump version to 4.2.1-rc 2023-11-30 09:35:35 +01:00
macos_builds.yml [CI] [macOS] Build for both `arm64` and `x86_64` 2024-04-25 14:42:28 +02:00
runner.yml CI: Allow skipping our GHA workflows with `DISABLE_GODOT_CI` variable 2023-08-02 17:48:47 +02:00
static_checks.yml [CI] Improve fetching of changed files 2024-04-08 15:48:29 +02:00
web_builds.yml CI: Update mymindstorm/setup-emsdk to v14, should fix cache folder conflicts 2024-03-11 00:11:29 +01:00
windows_builds.yml Bump version to 4.2.1-rc 2023-11-30 09:35:35 +01:00