godot/.github/workflows/ios_builds.yml

40 lines
1.0 KiB
YAML

name: 🍏 iOS Builds
on:
workflow_call:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: 4.2
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
name: Template (target=template_release)
steps:
- uses: actions/checkout@v4
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: ios
target: template_release
tests: false
- name: Upload artifact
uses: ./.github/actions/upload-artifact