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effects
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
environment
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shaders
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Merge pull request #62364 from clayjohn/GLES3-sky-optimization
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2022-07-27 12:39:58 +02:00 |
storage
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Fix `FOG` built-in in spatial/fragment shader
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2022-07-27 08:31:06 +03:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
rasterizer_canvas_gles3.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
rasterizer_canvas_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
rasterizer_gles3.cpp
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Rename OSX to macOS and iPhoneOS to iOS.
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2022-07-21 09:37:52 +03:00 |
rasterizer_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #62364 from clayjohn/GLES3-sky-optimization
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2022-07-27 12:39:58 +02:00 |
rasterizer_scene_gles3.h
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Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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2022-07-27 12:32:07 +10:00 |
shader_gles3.cpp
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2022-05-24 11:00:34 -07:00 |
shader_gles3.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |