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joints
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Remove unnecessary `this->` expressions
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2024-01-29 09:59:18 +01:00 |
SCsub
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…
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gjk_epa.cpp
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…
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gjk_epa.h
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…
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godot_area_3d.cpp
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Merge pull request #83003 from AThousandShips/null_check_extra
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2023-10-09 15:37:14 +02:00 |
godot_area_3d.h
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Clear monitoring in `Area*` when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_area_pair_3d.cpp
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Fix body leaving area gravity influence
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2023-12-21 16:10:02 +01:00 |
godot_area_pair_3d.h
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Fix body leaving area gravity influence
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2023-12-21 16:10:02 +01:00 |
godot_body_3d.cpp
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Clear monitoring in `Area*` when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_body_3d.h
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Resolved issues with script PhysicsDirectBodyState3d contacts
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2023-04-12 11:40:34 -07:00 |
godot_body_direct_state_3d.cpp
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Resolved issues with script PhysicsDirectBodyState3d contacts
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2023-04-12 11:40:34 -07:00 |
godot_body_direct_state_3d.h
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Resolved issues with script PhysicsDirectBodyState3d contacts
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2023-04-12 11:40:34 -07:00 |
godot_body_pair_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_body_pair_3d.h
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…
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godot_broad_phase_3d.cpp
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…
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godot_broad_phase_3d.h
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…
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godot_broad_phase_3d_bvh.cpp
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-25 18:45:30 +02:00 |
godot_broad_phase_3d_bvh.h
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Enforce template syntax `typename` over `class`
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2024-03-07 22:39:09 -06:00 |
godot_collision_object_3d.cpp
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Clear monitoring in `Area*` when its space changes to invalid
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2023-12-15 20:54:54 +01:00 |
godot_collision_object_3d.h
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…
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godot_collision_solver_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_collision_solver_3d.h
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…
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godot_collision_solver_3d_sat.cpp
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Enforce template syntax `typename` over `class`
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2024-03-07 22:39:09 -06:00 |
godot_collision_solver_3d_sat.h
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…
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godot_constraint_3d.h
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…
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godot_joint_3d.h
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Single Compilation Unit build.
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2023-06-06 15:36:51 +01:00 |
godot_physics_server_3d.cpp
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-10-08 17:23:33 +02:00 |
godot_physics_server_3d.h
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…
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godot_shape_3d.cpp
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
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2024-03-20 13:47:42 +01:00 |
godot_shape_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_soft_body_3d.cpp
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Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
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2024-02-28 14:25:35 +01:00 |
godot_soft_body_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
godot_space_3d.cpp
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Allow for 32 max collisions in `test_body_motion`
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2024-03-15 15:40:42 +01:00 |
godot_space_3d.h
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…
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godot_step_3d.cpp
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Move some worker_thread_pool.h includes out of header files
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2023-02-13 14:02:01 -05:00 |
godot_step_3d.h
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Move some worker_thread_pool.h includes out of header files
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2023-02-13 14:02:01 -05:00 |