godot/core/input
Rémi Verschelde e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
..
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input.cpp Merge pull request #44593 from madmiraal/rename-mainloop-methods 2020-12-28 14:44:28 +01:00
input.h Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
input_event.h InputEvent as_text now returns readable string. Added to_string for debug strings 2020-11-27 00:42:16 +10:00
input_map.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
input_map.h Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals 2020-11-19 07:40:21 +01:00