godot/core/object
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
callable_method_pointer.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
callable_method_pointer.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
class_db.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
class_db.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
message_queue.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
message_queue.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
method_bind.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
method_bind.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
object.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
object.h Make `property_list_changed_notify` protected in `Object` 2020-12-10 14:27:41 +02:00
object_id.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
reference.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
reference.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
script_language.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
script_language.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
undo_redo.cpp Add animation reset track feature 2020-12-20 12:45:08 +01:00
undo_redo.h Extend UndoRedo handling of Resource to every Reference 2020-12-20 10:59:23 +01:00