godot/modules/gltf
trollodel ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
..
doc_classes Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
editor Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
extensions Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
structures Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_defines.h GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_document.cpp Replace Quaternion Euler constructor with `from_euler` method 2022-11-01 09:28:12 -05:00
gltf_document.h GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_document_extension.cpp Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
gltf_document_extension.h Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
gltf_document_extension_convert_importer_mesh.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension_convert_importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gltf_state.cpp Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
gltf_state.h Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
gltf_template_convert.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
register_types.cpp GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
register_types.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.