Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde e205cbbd06
Merge pull request #31967 from nekomatata/fix-builtin-script-scene
Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
doc Merge pull request #31461 from IronicallySerious/add-vcs-integration 2019-09-04 01:09:24 +02:00
drivers Merge pull request #31571 from NeoSpark314/tonemapping_none_option 2019-09-02 18:41:53 +02:00
editor Merge pull request #31967 from nekomatata/fix-builtin-script-scene 2019-09-04 21:23:12 +02:00
main Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
misc Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded. 2019-09-03 13:39:57 +02:00
modules Merge pull request #30982 from iwek7/feature/skip_breakpoints 2019-09-04 01:31:08 +02:00
platform Android: Improve dialogs about custom build template 2019-08-29 13:22:20 +02:00
scene Merge pull request #31926 from Chaosus/vs_switch 2019-09-04 19:21:54 +03:00
servers Merge pull request #31600 from Chaosus/shader_func_return_fix 2019-08-28 16:39:33 +03:00
thirdparty Assimp FBX Import support 2019-09-01 19:08:34 +01:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Travis: Fix builds wrongly reporting success after #31013 2019-08-27 15:38:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2019-09-03 13:35:59 +02:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
CONTRIBUTING.md Minor English fix 2019-04-06 18:45:02 -04:00
COPYRIGHT.txt Merge pull request #30515 from akien-mga/tinyexr-a685e33 2019-07-11 13:45:43 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-09-03 13:35:59 +02:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Prevent editor compilation with regex module disabled, which is not supported 2019-08-11 19:07:59 +02:00
compat.py
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
icon.svg
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
logo.svg
methods.py fix getting correct mingw-w64 version 2019-07-26 00:04:16 +03:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
version.py Bump version to 3.2-alpha 2019-09-01 13:14:39 +02:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate