godot/servers/rendering
Manuel Dun e2321c21db Enable the use of all builtins on the light shader
When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
..
dummy For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
renderer_rd Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
storage For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
renderer_canvas_cull.cpp Fix draw_multiline_colors() for width < 0 2023-03-14 09:43:56 +03:00
renderer_canvas_cull.h CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
renderer_canvas_render.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render.h Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
renderer_compositor.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_compositor.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_cull.cpp Fix instance uniforms breaking when setting a new mesh. 2023-03-04 11:49:18 +01:00
renderer_scene_cull.h Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
renderer_scene_occlusion_cull.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
renderer_scene_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_viewport.cpp Expose viewports render targer RID 2023-03-31 11:34:09 +11:00
renderer_viewport.h Expose viewports render targer RID 2023-03-31 11:34:09 +11:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
rendering_device.cpp Merge pull request #76418 from reduz/method-bind-validated-call 2023-05-08 13:52:42 +02:00
rendering_device.h Merge pull request #74711 from BastiaanOlij/add_texture_native_handle 2023-05-09 19:28:26 +02:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_default.cpp Fix wait for thread not started 2023-04-27 20:28:22 +02:00
rendering_server_default.h For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Merge pull request #72288 from MewPurPur/use-string-repeat 2023-05-05 09:56:48 -07:00
shader_compiler.h Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_language.cpp Fix completion of source_color hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
shader_language.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
shader_preprocessor.cpp Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
shader_preprocessor.h Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
shader_types.cpp Add SPECULAR_AMOUNT spatial light shader built-in 2023-05-04 09:15:12 +02:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00